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Khristian Yungblyut's avatar

I was eyeing Vampire Crawlers with full confidence I'd never play it. Too many things on my gaming plate with Windrose and the new Diablo 4 DLC. I wasn't feeling too bad about it, though, since I recently played something quite similar.

Even before Vampire Survivors I was hooked on Habby's Archero. It's fairly similar in terms of gameplay, but more adapted to mobile free-to-play with a richer meta progression. And I sank many more hours into it.

Just a couple of weeks ago, Habby dropped their own take on the "Balatro for X" formula that so many developers have been chasing by slapping poker combos onto their existing projects: Dicero. As the name suggests, you throw and reroll dice to score classic pairs and flushes. The Archero series has always leaned more toward a stage-based crawler compared to the infinite arenas of Survivors, so this change feels like a natural evolution.

But I can't shake the feeling that this additional depth isn't necessarily a good thing for these kinds of games. You play Survivors or Archero almost as a form of meditation, only briefly stopping to select an upgrade. With this new layer of decision-making on every turn, I lose that flow state. I get easily distracted, and I struggle to finish a session.

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