The developer of a game called Blue Prince knew exactly what to say to me
Sometimes you get to try out an upcoming game...and the meeting goes perfectly.
I knew the upcoming architecture puzzle game Blue Prince would be my kind of thing when I was speaking yesterday to its lead creator, Tonda Ros, and asked him how he determined that the title of the game was a good pun.
“Because it’s a triple entendre,” he said.
Wait. What? I thought it was just a double.
“You’ll find out the triple as you play,” he said.
Blue Prince, a game about blueprints (and apparently a third thing), is a first-person puzzler that I’m already breathlessly telling people might be 2025’s Animal Well.
By that, I mean it appears to be another interactive nest of secrets, a game that isn’t what you think it is and whose creator has been hard at work for years setting up all the mysteries.
Animal Well was a side-scrolling game in which you, a jumping bean, explored caverns full of critters and secrets.
Blue Prince (PC/Mac, releasing this spring) is about a young man who will inherit a 45-room mansion, just as long as he can solve the mystery of its rumored 46th room.
No spoilers, but here’s how it works, to the extent that I understand what’s really going on…
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