How PlayStation engineered its next great game
The making of Astro Bot and the "love story" it's part of. Plus: Details on Sony's other big 2024 family game, Lego Horizon Adventures.
If creating a fun video game was easy—if there was a formula to it—then there would never be a dull game.
But it’s hard, unpredictable work. What works for one studio might not even work for another.
Nevertheless, after a demo last month of PlayStation 5 exclusive Astro Bot sent every reporter or critic who previewed it babbling with glee, I had to ask how the team did it.
I was in Los Angeles, sampling upcoming games and chatting with developers.
I played Astro Bot on a Saturday, was impressed, then met with Nicolas Doucet, head of the game’s studio Team Asobi, on Monday.
I asked: How did the team find the fun in the game while making it? I felt silly asking such a softball, and I braced myself for a potentially generic answer.
Over the next several minutes, however, Doucet answered with fascinating specificity.
“We have a kind of studio value that is playful,” he said. “And it means that we really want to treat the game as a toy as well as a game.”
And there was more.
Keep reading with a 7-day free trial
Subscribe to Game File to keep reading this post and get 7 days of free access to the full post archives.